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Patch notes apex legends season 10
Patch notes apex legends season 10










patch notes apex legends season 10
  1. #PATCH NOTES APEX LEGENDS SEASON 10 PATCH#
  2. #PATCH NOTES APEX LEGENDS SEASON 10 UPGRADE#
  3. #PATCH NOTES APEX LEGENDS SEASON 10 FULL#

Ranked Battle Royale RP changes in the Apex Legends Escape patch notesĪpex Legends Season 11 is changing up the number of points you get from kills in Ranked Battle Royale quite a bit. Voice over has been added specifically to communicate that you have run out of ammo.Teammates more clearly show that they are self-reviving on their nametags in game.25% of damage dealt to Prowlers on World’s Edge and Flyers on Kings Canyon goes towards upgrading your EVO Armor.

#PATCH NOTES APEX LEGENDS SEASON 10 UPGRADE#

That’s enough to upgrade White Armor to Blue Armor in one go.

  • Crafting an EVO Armor upgrade now costs 50 Crafting Materials but you now gain 150 damage points instead of 100.
  • The cost has been increased to 10 Crafting Materials per weapon, however, so crafting ammo for both weapons will now cost 20 materials.

    #PATCH NOTES APEX LEGENDS SEASON 10 FULL#

    When crafting ammo at a crafting station, you get a full stack of 60 rounds for Light, Heavy, and Energy ammo, and 1.5 stacks for Arrows, Shotgun, and Sniper ammo.There is now more gold tier loot in Hot Zones.

    patch notes apex legends season 10

  • L-STAR: Barrel Stabilizers of any rarity are slightly less effective now, the damage per shot has been reduced by one to 17, and the projectile collision hitbox size has been lowered.
  • Longbow: Damage reduced from 60 to 55 per shot.
  • Peacekeeper: Slightly increased pellet size, choke charge time has been reduced from 1.5 seconds to 1.25 seconds, and the choke is maintained for slightly longer after exiting aiming down the sights.
  • EVA-8: Fire rate reduced from 2.1 to 2.0.
  • Early-game drops have a 50% chance of including a weapon, mid-game drops have a 75% chance, and late-game drops are guaranteed to have a weapon inside.
  • Supply Drops have an increased chance of including a weapon across all stages of a Battle Royale match.
  • Its damage per shot has been upped from 34 to 36 and it come with its old Double Tap Trigger Hop-Up which allows it to fire two bullets in rapid succession per trigger pull.
  • The G7 Scout is now a Supply Drop weapon.
  • Its choke charge time is back up to its pre-supply drop upgrade at 1.1 seconds and it now consumes three Energy rounds per shot.
  • The Triple Take returns as ground loot and now uses Energy ammo because it is a Marksman weapon.
  • The L-STAR has proven to be very potent recently, so it’s getting reined in a bit, and supply drop weapons are changing again. Quite a few changes to weapons are being introduced with the Season 11 launch update. Weapon buffs and nerfs in the Apex Legends Escape patch notes Current issues where the Pylon doesn't reliably zap ordnance – particularly concerning airstrike abilities and ordnance that bounced off surfaces near the Pylon – should now be addressed. Ordnance is now zapped when the Pylon detects that it would hit any surface within range and line of sight of the Pylon, instead of being zapped as soon as it comes within range.
  • Pylon ordnance-zapping has been moderately reworked.
  • Pinging a friendly Pylon will now display the percentage of Shields remaining in the Pylon.
  • The UI on the ground and HUD elements now displays the amount of Shields that remain in the Pylon.
  • Taking damage while the pylon is regenerating your Shields imposes a one second delay for the Shield regeneration to start again.
  • patch notes apex legends season 10

  • When a Pylon is out of Shields, it no longer recharges players' Shields, but can still zap incoming ordnance.
  • The Pylon now regenerates players’ shields quicker at a rate of one shield point every 0.2 seconds, bringing the overall shield regeneration rate up from two shields per second to five shields per second.
  • The Pylon now has a pool of 250 Shields that can be distributed to nearby players, instead of infinite shield regeneration.
  • Wattson can now have only one pylon active at a time, but it now lasts forever rather than self-destructing after 90 seconds.
  • The Pylon is now quite different but has also seen a lot of changes reverted to how it was originally, mainly that Wattson can only have one pylon active at a time.












    Patch notes apex legends season 10